A Proper Gander At Propaganda


PLEASE NOTE: This is not a conspiracy theory blog.

This website exists to serve as public resource for reverse imagineering world-wide culture, one that takes a critical look at the numerous artifacts and other types of relics that represent our shared collective international heritage. This blog is dedicated to examining social engineering and the use of tax funded governmental propaganda, and the mainstream media, as international human resource management tools.

About The AA Morris Proper Gander At Propaganda Podcast: Coming to you from one of the suburban metropolitan melting pots of international culture, outside of one of the multimedia capitals of the world, New York City, the Proper Gander at Propaganda podcast is meant to be a filter free look at our shared international cultural heritage, our shared social media infused and obsessed present, and what our children and their children could be looking forward to. This link will bring you to the podcast page of this website, with embedded squarespace audio: link: http://www.aamorris.net/podcast/

Thank you for taking the time to read this,

AA "The Proper Gander" Morris

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One of the First Computer-Generated Films, from 1963 - AT&T Archives

Bell Labs (AT&T): A Long History of Simulating "Space"

The space programs of the world are long standing propaganda artifacts designed to promote the power of technology to advance civilization to "strange new worlds" and to also destroy the world civilization, many times over. The nation-states of the world exist to keep us the vast human resources more easily divided and conquered into manegable "communities'. Super powers and legendary military might are meant to get us the public to believe in the power and need for government. We are supposed to both fear and admire this power. Yet, as it turns out, such claims are nothing but Hollywood special effect myth. Computers can be used to model things that are real and to model things that are the stuff of pure fantasy. In this case, the artificial satellite orbit is nothing but fantasy. 

The space programs of the world are not real.

One of the First Computer-Generated Films, from 1963 - AT&T Archives

Demonstrable Ballistics Physics Show The Fallacy of Orbital Mechanics

Gravity that we can demonstrate here on Earth is an accelerated phenomena. The apple always falls back to the Earth. Demonstrable ballistic physics proves Newton's orbital mechanics flawed and wrong. The Moon never falls back to the Earth and is not like an apple. The assumed and fixed velocity of the imagined orbital body can never balance with the ever increasing power of gravity. Newton's mathematical equations are the equivalent of grammatically correct gibberish. (see article index for more)

Faking a Cold War Era Atom Bomb Space Race

"This film was a specific project to define how a particular type of satellite would move through space. Edward E. Zajac made, and narrated, the film, which is considered to be possibly the very first computer graphics film ever. Zajac programmed the calculations in FORTRAN, then used a program written by Zajac's colleague, Frank Sinden, called ORBIT. The original computations were fed into the computer via punch cards, then the output was printed onto microfilm using the General Dynamics Electronics Stromberg-Carlson 4020 microfilm recorder. All computer processing was done on an IBM 7090 or 7094 series computer.

Zajac didn't make the film to demonstrate computer graphics, however. Instead, he was interested in real-time modeling of a certain theoretical construct. At the time, The Bell System was still deeply engaged in satellite research, having launched Telstar the previous year, with plans to continue developing communications satellites. Zajac's model is of a box ("satellite"), with two gyroscopes within. In the film, he was trying to create a simulation of movement — the pitch, roll, and yaw within that system. He gives these particulars in an article in the Bell System Technical Journal, from 1964.

Zajac worked at Bell Labs from 1954 to 1983. He passed away in 2011; his last appointment was as part of the Economics faculty at the University of Arizona. For the latter part of his career, he specialized in the economics of communications and telecommunications"

One of the First Computer-Generated Films, from 1963 - AT&T Archives

Space Travel is Unreal

"Space Travel is an early video game developed by Ken Thompson in 1969 that simulates travel in the solar system. The player flies their ship around a two-dimensional scale model of the solar system with no objectives other than to attempt to land on various planets and moons. The player can move and turn the ship, and adjust the overall speed by adjusting the scale of the simulation. The ship is affected by the single strongest gravitational pull of the astronomical bodies.

The game was developed at Bell Labs before the rise of the commercial video game industry in the early history of video games, and was ported during 1969 from the Multics operating system to the GECOS operating system on the GE 635 computer, and then to the PDP-7 computer. As a part of porting the game to the PDP-7, Thompson developed his own operating system, which later formed the core of the Unix operating system. Space Travel never spread beyond Bell Labs or had an effect on future games, leaving its primary legacy as part of the original push for the development of Unix."

Space Travel (video game) - Wikipedia