Take a gander at this, a time period with a whole lot less Washington D.C. inspired Divide & Conquer-Community Building Propaganda. This was an era without a vocabulary to describe income taxes, crossword puzzles, computers, newsreels, radio broadcasts, television news, Hollywood special effects, "talkies", moving pictures, atom bombs, hijackers, tanks, election recounts, and so much more. This was a time period with a lot less soap opera, tabloid, "News" noise.
the early 1900's
Crafting The 20th & 21st Century "Person": The Many Masks of Political Identity
It seems pretty clear the discoveries of the early 20th century were put to use in crafting the modern media noise machine of today. This machine exists to manage us, the vast human resource. The 1900's saw the rise of a multimedia beast that would work ceaselessly to keep the human population of the world divided into more easily managed communities, despite all the circularly reasoned media promoted, self serving hyped claims to the contrary. The endless News and Hollywood promoted racial propaganda is a continuous attempt to keep the one human population of the world as divided and subdivided as possible. The media promoted gender diversity confusion is another example of this obvious identity driven, divide and conquer strategy. Counties, States and Nation States exist to do the same. Governmental authority survives and thrives like an allegorical cancer that feeds itself very real divided and cut, human tissue.
International bankers use governmental power to fund and promote a myriad of forms of cultural creation.
The Early 1900's - An Era Before Crossword Puzzles
"In 1948, James Brunot, a resident of Newtown, Connecticut – and one of the few owners of the original Criss-Crosswords game – bought the rights to manufacture the game in exchange for granting Butts a royalty on every unit sold. Though he left most of the game (including the distribution of letters) unchanged, Brunot slightly rearranged the "premium" squares of the board and simplified the rules; he also changed the name of the game to "Scrabble", a real word which means "to scratch frantically". In 1949, Brunot and his family made sets in a converted former schoolhouse in Dodgingtown, a section of Newtown. They made 2,400 sets that year, but lost money. According to legend, Scrabble's big break came in 1952 when Jack Straus, president of Macy's, played the game on vacation. Upon returning from vacation, he was surprised to find that his store did not carry the game. He placed a large order and within a year, "everyone had to have one." "
The 20th & 21st Centuries Crafted By The Federal Government Run Monopoly, Bell Labs
Bell Labs Creates the Real WMD: The Mass Communication System Which is The Medium of Government
"World War II: If the government takeover helped AT&T reestablish itself as a monopoly provider of telephone service, it was during World War II that the company repaid the American people for its largesse. According to author Jon Gertner:
By 1940, the research department at Bell Labs stopped doing research as nearly all of the Labs' work—about 75 percent of it—was redirected towards developing electronic devices for wartime, first to help the Allies in Europe, and soon after to assist the U.S. Army and Navy.
The federal government invested hundreds of millions of dollars in private organizations like AT&T's research arm, and Bell Labs helped develop tools as wide ranging as "tank radio sets to communications systems for pilots wearing oxygen masks to enciphering machines for scrambling secret messages."
Bell Labs' most famous invention during the war years was radar technology, which is often credited with helping the Allies win the war. Research related to radar began at the Naval Research Laboratory in the 1930s, but the Navy soon turned to AT&T scientists to refine the game-changing technology it was to become.
The Cold War: AT&T's close relationship with the government persisted into the 1950s. According to Gertner's account, Bell Labs director Mervin Kelly devoted half his work hours to military and government affairs. He describes the post-war AT&T as one of the main pillars of the military-industrial complex. Government contracts were not only a source of revenue for the firm, but "they gave the company strong allies within the government that the company would need as the twentieth century reached its midpoint." These relationships helped fend off various efforts to check AT&T's dominance of the telephony industry, like a 1949 antitrust suit brought by the Justice Department and settled in 1956, with the AT&T telephone monopoly still intact.
AT&T was able to retain control over the nation's telephone system for 30 more years, until advances in long distance communication allowed upstarts like MCI and Sprint to challenge AT&T's long distance business and the logic of its government-supported monopoly. But the events following the September 11 attacks show that AT&T's eagerness to collaborate with the U.S. government, the entity most responsible for its glorious heyday, remains very much a part of its DNA."