A Proper Gander At Propaganda


PLEASE NOTE: This is not a conspiracy theory blog.

This website exists to serve as public resource for reverse imagineering world-wide culture, one that takes a critical look at the numerous artifacts and other types of relics that represent our shared collective international heritage. This blog is dedicated to examining social engineering and the use of tax funded governmental propaganda, and the mainstream media, as international human resource management tools.

About The AA Morris Proper Gander At Propaganda Podcast: Coming to you from one of the suburban metropolitan melting pots of international culture, outside of one of the multimedia capitals of the world, New York City, the Proper Gander at Propaganda podcast is meant to be a filter free look at our shared international cultural heritage, our shared social media infused and obsessed present, and what our children and their children could be looking forward to. This link will bring you to the podcast page of this website, with embedded squarespace audio: link: http://www.aamorris.net/podcast/

Thank you for taking the time to read this,

AA "The Proper Gander" Morris

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Web addresses: www.aamorris.net or www.aamorris.com

Podcast Episode 13: Hey, Let's Fake A Nuclear Attack!

Hey Lets fake A Nuclear War.jpg

AA Morris Presents: The Proper Gander At Propaganda Podcast Episode 13 – Hey Let's Fake A Nuclear Attack!

Forget about fake alien invasion- forget about Orson Welles and 1938 and think Hiroshima instead. The history of CGI is also discussed.

2018 is 1984 all grown up.

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image sources: our tax dollars and  This is NOT Real life◈Fernbus simulator◈ 2K  • LUISDACOS •  https://www.youtube.com/watch?v=ffoiQGzLkP4&feature=youtu.be


 This is NOT Real life◈Fernbus simulator◈ 2K  • LUISDACOS •  https://www.youtube.com/watch?v=ffoiQGzLkP4&feature=youtu.be

Saya: An extremely realistic CGI character


1964: Scanning and Printing

"Topographic Mapmaking by Photo Scanning 1964 US Army; from R&D Progress Report No. 3"

"Advances in electronic technology in the 20th century ushered in another revolution in cartography. Ready availability of computers and peripherals such as monitors, plotters, printers, scanners (remote and document) and analytic stereo plotters, along with computer programs for visualization, image processing, spatial analysis, and database management, have democratized and greatly expanded the making of maps. The ability to superimpose spatially located variables onto existing maps created new uses for maps... These days most commercial-quality maps are made using software that falls into one of three main types: CAD, GIS and specialized illustration software. Spatial information can be stored in a database, from which it can be extracted on demand. These tools lead to increasingly dynamic, interactive maps that can be manipulated digitally."

video and quote source: Topographic Mapmaking by Photo Scanning 1964 US Army; from R&D Progress Report No. 3  • Jeff Quitney •  https://www.youtube.com/watch?v=SWFzX9ptYwM&feature=youtu.be